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Quest NameWebsiteThingMITECs & ISTE StandardApp/ProgramActivity DescriptionKey VocabularyCCSS/CCRA Strand & DomainStandard
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2. Visual Learning Introhttps://www.remc.org/21Things4Students/21/2-visual-learning/2Empowered Learner, Computational Thinker, Creative Communicator, Knowledge ConstructorIntro, Visual LearningUsing digital visual resources for organizing, planning, scanning, and for simulationsIntro Visual Learning
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Q1 Fire Rescuehttps://www.remc.org/21Things4Students/21/2-visual-learning/q1-fire-rescue/2Computational Thinker, Creative Communicator, Knowledge ConstructorPopplet, Bubbl.usUse a grahic organizer for planning.Graphic organizer, Visual mapELA-Literacy, WritingW.4
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Q2 Thrill Rideshttps://www.remc.org/21Things4Students/21/2-visual-learning/q2-thrill-rides/2Computational Thinker, Creative Communicator, Knowledge ConstructorPopplet, Bubbl.usCreate a graphic organizer to brainstorm.Brainstorm, Graphic organizer, visual mapELA-Literacy, Writing, Matter-ScienceW.1, W.2, W.4, MS-PS.3.a, MS-PS.3.b Energy
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Q4 STEAM Roller Coasterhttps://www.remc.org/21Things4Students/21/2-visual-learning/steam-roller-coaster/2Knowledge Constructor, Innovative Designer, Computational Thinker, Creative CommunicatorEngineering Design Process, Roller Coasters, Physics, Jason simulatorLearn how roller coasters work, the science behind them, design and test a virtual one in the National Geographic Jason Digital Lab.Potential Energy, Kinetic Energy, Energy Loss, Friction, Mass, Velocity, GravityMatter-Science, STEM, STEAMMS-PS.3.a, MS-PS.3.b Energy
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Q2. Making it Your Ownhttps://www.remc.org/21Things4Students/21/3-my-digital-life/q2-making-it-your-own/3Empowered Learner, Creative Communicator, Computational ThinkerAccessibility tools, closed captions, screen reader, windows narrator, rewordify, speech-to-text, speakt, translate text, text-to-speech, screen contrast, mouse cursor, Mercury reader, just read, procrastinator, planner sheet, split screen, homespellingwords, puzzlemaker, wordsmyth dictionary, spellchecker, grammerly, grammar checkAccessibility options for digital devices, customizing settings, using digital resources and tools strategically. Focus on organizing workspace, assignments, appointments, documents and files/foldersAccessibility, Options, Universal Design, Disability
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8. Troubleshooting Introhttps://www.remc.org/21Things4Students/21/8-troubleshooting/8Empowered Learner, Computational ThinkerIntro, TroubleshootingStudents learn techniques to troubleshooting technology problems through scenarios and tipsIntro Troubleshooting
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Q1 Murphy's Lawhttps://www.remc.org/21Things4Students/21/8-troubleshooting/q1-murphys-law/8Empowered Learner, Computational ThinkerFlowchartStudents watch videos about basic troubleshooting, malware and viruses and create a troubleshooting chart.Malware, VirusELA.ELA-Literacy, WritingW.4, W.5
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Q2 Now What?https://www.remc.org/21Things4Students/21/8-troubleshooting/q2-now-what/8Empowered Learner, Computational ThinkerBubbl.us, GliffyStudents use a flowchart to solve specific computer problems.Troubleshoot, FlowchartELA-Literacy, WritingW.4, W.5
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Gold Build a Robot Game - Troubleshootinghttps://www.remc.org/21Things4Students/21/8-troubleshooting/troubleshooting-gold/8Innovative Designer, Computational ThinkerChallenge Robots, GameStudents use an online game that will teach them about the engineering design process to solve problems.Engineering design process
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Q4 Citing Your Sourcehttps://www.remc.org/21Things4Students/21/9-search-strategies/q4-citing-your-source/9Empowered Learner, Computational ThinkerMeL, Bibme, Citation MakersHow to cite sources correctlyBoolean Logic, CitationELA-Literacy, WritingW.7, W.8
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Q1 Charting Your Coursehttps://www.remc.org/21Things4Students/21/12interactives/q1-charting-your-course/12Empowered Learner, Computational Thinkermaps.google.com, absolute location, GPS converter, relative locationStudents learn to use Google maps, then explore virtual map resources for geolocation to chart a course from home to school, and the the difference between absolute and relative location.Interactives, Relative location, Absolute Location, ModesELA-Literacy, History/SocialStudies, Science/TechnicalRH.6-8.7, RST.6-8.4, EST.6-8.7, L.6
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13. Dig the Data Introhttps://www.remc.org/21Things4Students/21/13-dig-the-data/13Empowered Learner, Digital Citizen, Creative Communicator, Computational ThinkerData, Spreadsheets, ChartsCollect, organize and analyze data using spreadsheets, graphs, and chartsIntro, Dig the Data
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Party Planner Introductionhttps://www.remc.org/21Things4Students/21/13-dig-the-data/partyplanner-quests/13Empowered Learner, Digital Citizen, Creative Communicator, Computational ThinkerSpreadsheets, Computer Hope.comLearn spreadsheet vocabulary and the functionsIntro, Party PlannerELA-Literacy, Math, LanguageL, Math
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Q1 Party Planner Basicshttps://www.remc.org/21Things4Students/21/13-dig-the-data/partyplanner-quests/q1-basics/13Empowered Learner, Knowledge Constructor, Computational ThinkerSpreadsheets, TermsUse Column, Row, Cell, Header in a spreadsheet activityColumn, Row, Cell, Header rowMathMath
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Q2 Party Planner Formathttps://www.remc.org/21Things4Students/21/13-dig-the-data/partyplanner-quests/q2-formatting/13Knowledge Constructor, Creative Communicator, Computational ThinkerSpreadsheets, FormatFormat a spreadsheet: align text, highlight cells, add a border, fit contents, insert rows and cells, merge cells, change font size and typeFormat, Align, Insert, Merge, FontMathMath
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Q3 Party Planner Formulashttps://www.remc.org/21Things4Students/21/13-dig-the-data/partyplanner-quests/q3-formulas/13Empowered Learner, Knowledge Constructor, Computational ThinkerSpreadsheets, FormulaUse spreadsheet functions and formulas: sum, count, max, min, aveSum, Count, Max, Min, AverageMathMath
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Q4 Party Planner Chartshttps://www.remc.org/21Things4Students/21/13-dig-the-data/partyplanner-quests/q4-charts/13Empowered Learner, Knowledge Constructor, Computational ThinkerSpreadsheets, ChartsLearn about charts, chart types, and create oneChart, SelectMathMath
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Q6 Spin Outhttps://www.remc.org/21Things4Students/21/13-dig-the-data/q6-spin-out/13Computational Thinker, Creative Communicator, Knowledge ConstructorVirtual SpinnerCollect data from a virtual spinner, download a template, use formulas and analyze the data, then predict the outcome.Sum, ProbabilityELA-Literacy, Writing, ReadingW, R.7, SP4, M.6.SP.5a, M.6.SP4, MP.2, MP.3, MP.5
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Q7 Just Function (FX)https://www.remc.org/21Things4Students/21/13-dig-the-data/q7-just-functionfx/13Computational Thinker, Knowledge ConstructorSpreadsheets, Data, Analyze, GraphCreate and use data to make decisions using functions and graphs. Virtual activities: Car Cruising, Cell Phone Use, Hungry MungryAnalyze, Organize, Visual Representation
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Q7 Car Cruisinghttps://www.remc.org/21Things4Students/21/13-dig-the-data/q7-just-functionfx/car-cruising/13Computational Thinker, Creative CommunicatorSpreadsheets, Data, Analyze, GraphStudents collect data, organize it into a spreadsheet, Analyze by Color, Model, and License date. Students analyze the results and report out.Tabs, Analyze data
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Q7 Cell Phonehttps://www.remc.org/21Things4Students/21/13-dig-the-data/q7-just-functionfx/cell-phone/13Computational Thinker, Creative CommunicatorSpreadsheets, Data, Analyze, GraphStudents collect data on cell phone use, organize, organize it into a spreadsheet, Analyze by Color, Model, and License date. Students analyze the results and report out.Data entry, Graph, AnalyzeELA-Literacy, Writing, Reading, Math Practice, MathW.7, R.7, M.6.SP.4, MP.2, MP.3, MP.5
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Q7 Hungry Mungryhttps://www.remc.org/21Things4Students/21/13-dig-the-data/q7-just-functionfx/hungry-mungry/13Computational Thinker, Creative CommunicatorSpreadsheets, Charts, GraphsStudents work together to collect data from the Hungry Mungry poem to do totals per food group, number of servings, and create meaningful charts or graphs.Spreadsheet, Total, Count, Chart, GraphELA-Literacy, Writing, Reading, Math Practice, MathW.7, R.7, M.6.SP4, M.6.SP.51, MP.2, MP.3, MP.5
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Q8 Whiskershttps://www.remc.org/21Things4Students/21/13-dig-the-data/q8-whiskers/13Computational Thinker, Creative Communicatormathwarehouse.comStudents learn about box and whiskers graphs to analyze data and create two models.Median, Quartile, Data, Box and WhiskersMathM.5.MD, B, B2, M.6.SP.A-A3-AB, MP.3, MP.4
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Q9 Changes Over Timehttps://www.remc.org/21Things4Students/21/13-dig-the-data/q9-changes-over-time/13Computational Thinker, Knowledge ConstructorCoolmath-games.comStudents practice with interactive math games to simulate running a company and create a line graph showing an event over time.Line graph, FindingsELA-Literacy, Language, Writing, Math PracticeMP.6.SP.4, MP.6.SP.5a, L, W.4
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Q9 Lucrative Lemonade Standhttps://www.remc.org/21Things4Students/21/13-dig-the-data/q9-changes-over-time/lucrative-lemonade/13Computational Thinker, Knowledge ConstructorCoolmath-games.comStudents use a virtual simulator game, make decisions on ingredients, enter data into a spreadsheet, cost the product out, and modify the settings as they analyze the data and results. A graph is created of the results, and a reflection about profit, bankruptcy, and modifications made based on the data.Simulation, ProfitELA-Literacy, Language, Writing, Math PracticeMP.6.SP.4, MP.6.SP.5a, L, W.4
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Q9 Coffee Standhttps://www.remc.org/21Things4Students/21/13-dig-the-data/q9-changes-over-time/coffee-stand-/13Computational Thinker, Knowledge ConstructorCoolmath-games.comStudents are challenged to make profit in the Virtual Coffee Shop SImulation. Collection of data, entry into a Spreadsheet, tracking results, purchasing supplies, modifying the recipe and costs. Students graph the results and create a business report.Simulation, Data tracking, ProfitELA-Literacy, Language, Writing, Math PracticeMP.6.SP.4, MP.6.SP.5a, L, W.4
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Q10 Sort It Outhttps://www.remc.org/21Things4Students/21/13-dig-the-data/q10-sort-it-out/13Computational Thinker, Creative Communicator, Knowledge ConstructorSpreadsheetsStudents create a music playlist spreadsheet, learning to sort, rename, freeze rows, delete and undo, and add sheetsAscending, Descending, Genre, Party PlaylistMath PracticeMP.6, MP.5
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Q4 Remixhttps://www.remc.org/21Things4Students/21/creativecommunications/remix/17Empowered Learner, Computational Thinker, Creative CommunicatorCopyright, Remix, FairUse, CreativeCommonsStudents review copyright and Fair Use guidelines, and create a remix of the media they have created, adding a Creative Commons license.Remix, Mashup, Responsible remixing, CopyrightELA-Literacy, Reading, Speaking & ListeningR.7, R.10, SL.2, SL.4, SL.5, SL.6
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19. Buyer Bewarehttps://www.remc.org/21Things4Students/21/buyer-beware/19Computational Thinker, Digital CitizenIntro, Buyer BewareStudents investigate e-commerce, online shopping, online fraud, and ratings to help build awareness.Intro Buyer Beware
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Q1 Compare Productshttps://www.remc.org/21Things4Students/21/buyer-beware/q1/19Digital Citizen, Computational ThinkerTablet specsStudents locate, search, compare and consider the pros and cons of different computing tablet products.Memory, Screen Size, Resolution, Processor, SpecificationsELA-Literacy, Reading, Writing, Speaking & ListeningR.7, R.8, W.7, W.9, SL.5
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Q2 Truth in Advertisinghttps://www.remc.org/21Things4Students/21/buyer-beware/q2/19Digital Citizen, Computational ThinkerConsumer ftc virtual mallStudents investigate the West Terrace Virtual Mall Stores (by Consumer FTC) to learn about misleading advertising and how to spot it.Advertising, Misleading, Truth In AdvertisingELA-Literacy, Reading, Writing, Speaking & ListeningR.7, R.8, W.8, SL.2, SL.5
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Q3 Scamshttps://www.remc.org/21Things4Students/21/buyer-beware/q3-scams/19Digital Citizen, Computational ThinkerConsumer ftc virtual mallStudents learn about four common scams and how to protect themselves as they visit the East Terrace Virtual Mall by Consumer FTC.Scam, Rip-off, InfographicELA-Literacy, WritingW.4
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21. Computational Thinkinghttps://www.remc.org/21Things4Students/21/21-computational-thinking/21Computational Thinker, Innovative Designer, Empowered LearnerIntro, Computational ThinkingStudents learn about computational thinking, different types of coding and gaming programs.Intro Computational Thinking
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Q1 What is Computational Thinking?https://www.remc.org/21Things4Students/21/21-computational-thinking/q1-what-is-compositional-thinking/21Knowledge Constructor, Innovative Designer, Computational Thinker, Creative CommunicatorComputational ThinkerStudents learn that computational thinking has four stagescomputational thinking
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Q2 Decompositionhttps://www.remc.org/21Things4Students/21/21-computational-thinking/q2-decomposition/21Computational ThinkerComputational ThinkerStudents learn how to break down problems using decompositioncomputational thinking, decomposition
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Q3 Patternshttps://www.remc.org/21Things4Students/21/21-computational-thinking/q3-patterns/21Computational ThinkerComputational ThinkerStudents learn to recognize patterns to solve a problemcomputational thinking, patterns
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Q4 Abstractionhttps://www.remc.org/21Things4Students/21/21-computational-thinking/q4-abstraction/21Computational ThinkerComputational ThinkerStudents learn how to filter out data that is not neededcomputational thinking, abstraction
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Q5 Algorithmhttps://www.remc.org/21Things4Students/21/21-computational-thinking/q5-algorithm/21Computational ThinkerComputational ThinkerStudents learn how to create step by step instructionscomputational thinking. algorithm
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Q6 Evaluationhttps://www.remc.org/21Things4Students/21/21-computational-thinking/q6-evaluation/21Computational Thinker, Knowledge ConstructorComputational ThinkerStudents learn how to evaluate the computational thinking process and give constructive feedbackcomputational thinking, evaluation, constructive feedback
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Gold Gamestarhttps://www.remc.org/21Things4Students/21/21-computational-thinking/gold-quest-gamestar/21Computational Thinker, Innovative DesignerGameStar MechanicStudents learn through tutorials and video about GameStar Mechanic, a program where they can design, create, test, and publish their own games.Avatar, Component, Mechanics, Space, Sprites
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Gold Code.orghttps://www.remc.org/21Things4Students/21/21-computational-thinking/gold-quest-codeorg/21Computational Thinker, Innovative DesignerCode.orgStudents learn about the Hour of Code and that Code.org lets them design, create, test, and express theirselves while solving problems and having fun.Computer Program, Code, Coding, Block Based Coding
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